museum4punkt0: Try out & share digital mediation

Press release from 06/24/2022

Projects for digital cultural mediation present prototypes and provide insights into project work - Minister of State for Culture Claudia Roth: unique concept.

The project partners of the museum4punkt0 joint project presented the applications they have been developing since 2017 at a showcase in Berlin today. Minister of State for Culture Claudia Roth, who opened the day, explained: "We also need to think about cultural education in a more sustainable way. I am therefore delighted that this idea plays such an important role at museum4punkt0 and that this unique concept promotes cooperation." The project partners also make their innovative work available to other institutions for subsequent use.

27 projects from museums of different orientations from all over Germany gave an insight into the range of possibilities of digital cultural mediation. Isabel Pfeiffer-Poensgen, Minister of Culture of North Rhine-Westphalia and Chair of the Conference of Culture Ministers of the Federal States, added: "In addition to adequate technical equipment, the further development of digitisation in the museum sector requires above all an exchange of experience and knowledge transfer. With its 27 sub-projects, museum4punkt0 is doing just that: museums with very different orientations are pooling expertise, inspiring each other and sharing their findings. The range of museums involved, which is representative of the diversity of museums throughout Germany, ensures a sustainable strengthening of digitality."

Hermann Parzinger, President of the Prussian Cultural Heritage Foundation: "The joint project offers great opportunities, especially for smaller museums, because they can reuse existing applications and adapt them to their needs. I am delighted that the SPK is once again able to successfully fulfil its national mission by collaborating with a wide range of cultural institutions. We can only achieve digital cultural change together."

In the museum4punkt0 joint project, the Prussian Cultural Heritage Foundation is networking museums across Germany with a variety of specialisations to develop digital applications for the interactive and participatory communication of cultural heritage. All project results are made available for subsequent use, and knowledge is transferred to the German museum and cultural heritage landscape during the project. In addition to providing ready-to-use or adaptable applications, the teams share practical findings at public events and support other institutions with experience reports, advice and apps, for example. The intensive, collegial exchange and the interdisciplinary expertise bundled in the network make museum4punkt0 a sustainable digital project.

The Federal Government Commissioner for Culture and the Media has been funding the joint project since 2017 on the basis of a decision by the German Bundestag and has enabled it to be continued and expanded to 27 sub-projects in a third funding phase as part of NEUSTART KULTUR 2022. Nine new institutions from other federal states were included in the funding programme in March 2022. Four of the new partners are working in tandem projects with existing partners specifically on the further development and reusability of the project results for other institutions. Collaborative partners who have completed their projects will participate as associated partners in future. In total, the federal funding since 2017 amounts to 30 million euros.

The range of applications developed in museum4punkt0 extends from tools for individualised exploration of outdoor spaces with augmented reality elements, virtual reality offerings and participatory platforms to citizen science apps and playful access to content and objects. Some examples were tested by Minister of State for Culture Claudia Roth during a tour:

For example, the interactive game station "LEIPZIG '89 - REVOLUTION RELOADED", which was developed by the museum4punkt0 team at the German Historical Museum. In the format of a graphic novel, users can play through 9 October 1989 in Leipzig in seven different roles and influence the events of the day with their decisions.

"Ping! The Museum App" from the Badisches Landesmuseum offers a chat with an object in the museum and thus enables an emotional, personal approach. The application was conceived by the Humboldt Forum Foundation in the Berlin Palace as part of museum4punkt0 and further developed by the Baden State Museum. It is now being used in the museum4punkt0 network and far beyond. In the app adaptation "My object - Senckenberg", users can also chat from home with otters, wild boars and sundews from the Senckenberg Museum für Naturkunde Görlitz and explore them later in the museum in a playful way.

Filming with a camera filter as in the 1920s and experiencing Berlin film history at historical film locations: this is what the augmented reality application "On Set", developed by the museum4punkt0 team at the Deutsche Kinemathek - Museum für Film und Fernsehen, offers. At Potsdamer Platz, Alexanderplatz and Heinrichplatz in Kreuzberg, users can experience an interplay of reality, virtual projections and historical film sets.

Explore an archaeological research field with your own smartphone as a find detector: The app developed by the team from the Varusschlacht im Osnabrücker Land - Museum und Park Kalkriese offers interactive exploration of the 11-hectare museum park, whose archaeological finds point to the site of the Varus Battle, tailored to individual interests and prior knowledge.
The team from the Senckenberg Museum für Naturkunde Görlitz has developed the virtual reality offering "Adventure Soil Life", which conveys the biodiversity under our feet: Users experience centipedes, springtails, rotifers and much more shrunk 200-fold to the size of a woodlouse. Visitors have already been able to use the application in over 30 museums and research institutions. From home, the three habitats - leaf litter, pore space and water film - can be explored via a 360-degree panoramic tour on the website www.vr-bodenleben.senckenberg.de.

The team has also developed the digital citizen science programme "BODENTIER hoch 4" and made it available following extensive testing: Soil animals can be identified with a tablet or smartphone using the interactive, richly illustrated identification keys and species portraits. The aim of the app is to motivate citizens to participate in research, which has hardly been possible in the field of soil animals to date, and thus to expand knowledge about their distribution, way of life and population changes.

All sub-projects in the museum4punkt0 network: www.museum4punkt0.de/teilprojekte/
Press images: www.preussischer-kulturbesitz.de/newsroom/presse/pressebilder.html

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