"museum4punkt0": Sub-project cultural heritage Fastnacht digital

Press release from 05/08/2017

"museum4punkt0 - Digital strategies for the museum of the future" starts today. The carnival museums are involved with the sub-project "Digital carnival heritage".

The museums working together in this sub-project deal with the cultural heritage of the Swabian-Alemannic carnival, which is part of the intangible cultural heritage. The carnival museum "Narrenschopf" Bad Dürrheim describes the history of carnival and displays its figures. The Langenstein Castle Carnival Museum focuses on regional, European and non-European carnival and mask phenomena. As part of "museum4punkt0", the two museums will enter into co-operations with other smaller museums of Swabian-Alemannic carnival in order to show the diversity of the cultural heritage of "carnival".

As an immaterial form of expression, the cultural phenomenon of carnival should not only be presented and understood through objects. Digital forms of presentation are intended to bring carnival to life and bring the exhibits to life. Virtual presentations should also invite visitors to enter into a dialogue with the museum and contribute their own experiences and impressions to the exhibition.

A virtual museum is to be created in Bad Dürrheim, through which selected content will be made available to visitors worldwide for use via mobile smart devices. Visitors will also be able to contribute their own photos, memories and experiences in the interaction and communication space of this digital carnival museum. On site, interested parties can "immerse" themselves in certain carnival events with the help of virtual reality settings - using VR glasses for individual visitors or a 360-degree projection for a shared experience. At Langenstein Castle, exhibits such as masks and costumes will merge with digital information using augmented reality, so that an expert dressed as a jester can be superimposed in a real room and convey a specific theme. Personalised, interactive museum tours are also planned: A small device serves as a transmitter and receiver for visitors as they walk through the museum - it addresses them individually with "jester names", reacts to their interests, encourages interaction and can also be used for interactive games and visitor feedback. The room sensor system also reacts to visitors without a guide and enables visualisations that are triggered by movement, for example.

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