"museum4punkt0": Sub-project perspectives of three-dimensional visualisations in museum communication
Press release from 05/08/2017
"museum4punkt0 - Digital Strategies for the Museum of the Future" starts today. The Deutsches Museum is involved with the sub-project "Perspectives of three-dimensional visualisations in museum communication".
The German Museum of Masterpieces of Science and Technology is the world's largest technology museum and a leading international centre for the study of scientific and technological culture. In addition to the main building on Munich's Museum Island, which opened in 1925, it has several branch museums. The museum's research infrastructure includes collections of well over 100,000 objects, the leading specialised archive on science and technology in the German-speaking world and the library, which has the largest international collection of original and secondary literature on the history of technology and science.
As part of "museum4punkt0", the Deutsches Museum is focusing on the numerous possibilities for creating and using 3D visualisations. On the one hand, it is testing the various techniques for the production of 3D digital artefacts. On the other hand, it will develop applications and methods that enable the effective use of 3D technology in museums. In order to move from an analogue object to an optimally usable digital resource, the Deutsches Museum is examining which techniques and workflows should ideally be used in order to work economically and at the same time achieve the widest possible range of applications for the digitised material. The museum is trialling gamification and edutainment approaches for digital storytelling in virtual museum worlds. This includes the preparation and contextualisation of 3D content as well as the development of animation scenarios. The aim of this approach is, for example, to convey the functioning of machines in their original context. Finally, various applications are being developed to communicate the three-dimensional content created in this way: Virtual experience spaces are created for visitors in the exhibitions. Augmented reality applications for mobile devices will allow, among other things, the comparison between virtual objects and real objects in the exhibition, display additional information or impart knowledge in a playful way. The content can be made available on the web for further use, for example with virtual reality glasses.

